Overview
Quick actions
Online now
Live feed
Chat, joins, leaves and kills, updated every 15 seconds.
Players
Everyone who's played
Play time and sessions are counted from when the panel started tracking. Owners have full admin in game; moderators can kick/ban/teleport.
| Player | Play time | Sessions | Last seen | First seen | Actions |
|---|
By SteamID
For someone who isn't in the list. A SteamID64 is 17 digits starting 7656…
Join requests
Waiting for you
People who filled in the form on the website. Approve puts them on the list and they can join straight away; anyone who isn't on the list is kicked within a few seconds of connecting.
Blocked join attempts
Players who tried to join without being approved (and were kicked). Handy for approving someone who already asked you in person, or approving yourself.
Approved players
Everyone here can join. In-game owners and moderators can always join too (0 right now).
Earlier decisions
Kept for 90 days, then deleted automatically (they contain people's age and Steam details, so delete them sooner if you like).
Give items
1 · Who
Players must be online to receive items. They land straight in the player's inventory (or at their feet if it's full). Vanilla Rust tells the whole server when you give.
2 · Item
Kits
A kit is a bundle of items. One line per item: shortname amount. Use the item picker on the left to find shortnames.
Console & log
Run a command
Any server (RCON) command. Click a template. ↑/↓ for history.
Server log (live)
Everything the game prints, newest at the bottom.
World & wipe
Time of day
Server events
Rust's random events. Turn off the ones you don't want; the choice is kept after restarts.
Save
The world saves every 5 minutes, on every shutdown, and is backed up hourly.
Wipe the server
Starts a new map. Map wipe removes the map and bases but players keep their blueprints. Full wipe also removes blueprints, clans and player data. Admins, bans and settings always stay. A backup is taken first, so you can undo it from Backups.
Performance
Players online
Server FPS
Entities
CPU (100% = one core)
Memory (GB)
Top players by play time
Freezes & crashes
A freeze is when the game stops answering for 45+ seconds while it's meant to be running. A crash is when it died and restarted itself. Planned restarts aren't counted.
| When | What | How long | Detail |
|---|
Schedule
Backups
Saved copies
Each backup holds the map, bases, player data, blueprints, admins and bans, and your settings.
| When | Type | Size |
|---|
Discord
Settings
Config files
Full access to the server's own config for anything not on the Settings page. server.cfg is run at every start (and re-read when you save); the other files are managed by the game, so they're read-only here. Saving keeps the previous version as a backup.
Admins & security
Panel admins
Owner: everything. Admin: everything except managing admins, Discord and wipes. Moderator: overview, players (kick/ban), broadcast, performance.
Two-factor login
Scan this with Google Authenticator, Authy, 1Password or similar, then type the 6-digit code it shows.
Can't scan? Enter this key:
In-game staff
Owners and moderators on the game server (users.cfg). Add or remove them on the Players page.
Activity
| When | Who | What | Detail |
|---|